Fenolis Posted December 4, 2014 Share Posted December 4, 2014 (edited) Hey guys, I would like some advice on modeling some tree roots on a ground with topology. Attached are my reference and attempts to recreate the geometry in Houdini. Reference: Geo: My .hip: terrain_roots_v02.hipnc I'm not quite satisfied with the way the roots go as it's not quite controllable. Also the Creep SOP kind of displaces the end result from the original points, but I don't know how to make the roots follow the topology of the terrain otherwise. Edited December 4, 2014 by Fenolis Quote Link to comment Share on other sites More sharing options...
Robert Posted December 4, 2014 Share Posted December 4, 2014 You should try to creep or maybe even better, ray SOP, the l-system curves onto the terrain before adding the polywire. After they have been projected you can use the point intersection normal you get from the ray SOP to offset your curves from the surface and then apply the polywire. If you can do this in a loop 1 curve at a time you might also be able to get some nice overlapping roots instead of them intersecting. Quote Link to comment Share on other sites More sharing options...
dszs Posted December 4, 2014 Share Posted December 4, 2014 HI JIKIAN LOL. Quote Link to comment Share on other sites More sharing options...
eetu Posted December 4, 2014 Share Posted December 4, 2014 Check out this thread too: Foreach and Ray SOP to stack skinned curves 1 Quote Link to comment Share on other sites More sharing options...
Fenolis Posted December 5, 2014 Author Share Posted December 5, 2014 (edited) @Robert Thanks for the tip! Ray SOP worked perfectly! Ray > Creep @eetu I'll try the overlapping in the near future, thanks for the link! Looks awesome, can't wait. Attached my current iteration. Edited December 5, 2014 by Fenolis Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 19, 2015 Author Share Posted January 19, 2015 Hi guys, just wanted to let you know where I've gone with the help you've kindly provided. Simple tree generation with L-system, with roots that follow ground terrain. 1 Quote Link to comment Share on other sites More sharing options...
Yavaritos Posted August 15, 2019 Share Posted August 15, 2019 On 19/1/2015 at 1:20 AM, Fenolis said: Hi guys, just wanted to let you know where I've gone with the help you've kindly provided. Simple tree generation with L-system, with roots that follow ground terrain. Hi, With what rule in the L system did you do that? Can you pass me your rules here please. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.