magneto Posted December 8, 2014 Share Posted December 8, 2014 Hi, What can you use the Non-Deterministic Randomness VOP for?: https://www.sidefx.com/docs/houdini13.0/nodes/vop/nrandom Don't you need a reproducible randomness whenever you replicate the same result through FX, or rendering? Thanks 2 Quote Link to comment Share on other sites More sharing options...
rayman Posted December 8, 2014 Share Posted December 8, 2014 Games are one place where pure randomness is good. For example if you create Houdini Tetris you can use this node to shuffle pieces, so every game won`t be the same. Or if you are creating some kind of AI - lets say 2 robots playing football - this will give them different behaviour each time. What about trees or plants or rocks - generate lots of them and then save the geos. Ofcourse it is always nice to print the random results, so you will be able to reproduce the results later if needed. 1 Quote Link to comment Share on other sites More sharing options...
kgoossens Posted December 8, 2014 Share Posted December 8, 2014 Yes as said by rayman I also see this primarily being used in a game simulation environment. So using Houdini to prototype idea's. I'm curious however if there are some other examples of it being used differently. 1 Quote Link to comment Share on other sites More sharing options...
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