Kongfu Posted December 10, 2014 Share Posted December 10, 2014 Hello. I need to delete points, which is obscured by other points. I want to emit lightning from center of my sphere, but dont want it to go through geomentry. Is there a way to get around? My thought was no delete points based on normal direction, but it doesnt work 100% correct. Reference #1 starts at 1:16 Reference #2 Quote Link to comment Share on other sites More sharing options...
petz Posted December 10, 2014 Share Posted December 10, 2014 http://forums.odforce.net/topic/5854-direct-visibility-of-point-sets/ Quote Link to comment Share on other sites More sharing options...
Kongfu Posted December 10, 2014 Author Share Posted December 10, 2014 Thanks, it worked! Kinda slow tho, so i'm probably going to try to find some better way. May be will get volumes from geo and check if my lightning traverse through it. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 10, 2014 Share Posted December 10, 2014 I would use the Ray SOP (aimed from your source to your destination) to create the surface you're going to interact with, instead of starting with the points on the surface already. Quote Link to comment Share on other sites More sharing options...
Rainroom Posted December 11, 2014 Share Posted December 11, 2014 Here is a method that I frequently use to address the same issue that you are having: visibility_cull.hipnc Quote Link to comment Share on other sites More sharing options...
Kongfu Posted December 11, 2014 Author Share Posted December 11, 2014 Wow! IT is very cool and fast! I was about to write vex, so my point would shoot rays in every direction until it finds a point or reaches maximum distance, but that's way more elegant! Thank you very much Quote Link to comment Share on other sites More sharing options...
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