user0 Posted December 14, 2014 Share Posted December 14, 2014 Hi, I'm trying to set the activation of pieces in an RBD fractured sim by using an attribute created from the density of a volume in SOPS. But when I run the sim, pieces that aren't supposed to fall fall, and pieces that are supposed to don't. When I look at the initial attribute created through the volume, and the activation values in the DOP data, it appears to be correct, but it doesn't sim properly. I have no idea what to do to get this to work properly . I'd really appreciate any input anyone can give me to help fix this! 1 Quote Link to comment Share on other sites More sharing options...
user0 Posted December 14, 2014 Author Share Posted December 14, 2014 Sorry, I didn't properly attach the file. rbd_activation.hip Quote Link to comment Share on other sites More sharing options...
leozard Posted December 14, 2014 Share Posted December 14, 2014 Hi User0, I have attached your hip with problem solved (I think). All I did was make the rbd fractured object (box_object1) DA editable got in and added an expression in the activevalue node that reads the point attribute "density" and use it to drive the activevalue parameter for the object then I deleted all the extra nodes you added downstream just for clarity sake since all what you were trying to acheive with them is already possible in the digital asset that builds the fractured object itself rbd_activation.hip Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 14, 2014 Share Posted December 14, 2014 (edited) Here is rbd packed object solution. rbd_activation_packedobject.hip Edited December 14, 2014 by Pradeep Barua Quote Link to comment Share on other sites More sharing options...
user0 Posted December 15, 2014 Author Share Posted December 15, 2014 Thanks so much! I didn't even think to do that! Quote Link to comment Share on other sites More sharing options...
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