Atom Posted December 21, 2014 Share Posted December 21, 2014 (edited) Hi All, I am still trying to work out a flip tank scene. I have received feedback that I should try to maintain the correct scale for a fluid sim to "flow naturally". I have downloaded a Star Trek Enterprise model and scaled it to the sci-fi specs that the ship is 300 meters long. I have placed this rising up from bottom to top into a flip tank that is 600x300x600 with a particle separation of 4.25 (a coarse simulation). This all works, however, gravity seems to not be as effective when the flip solution is this large. I would like to keep gravity "real" at the -9.8 setting. I was hoping that the shelf tools had all the calculations linked up somehow. But I guess not. The scene is simple. I imported the model and animated it. I created a flip tank and pressed play. If you have time to take a look at the scene I am attaching it. Maybe there is some setting that can be tweaked to restore gravity's influence on the fluid? Thanks ap_tos_enterprise_rise_up_1a.hipnc Edited December 21, 2014 by Atom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 21, 2014 Share Posted December 21, 2014 Gravity appears to be working fine. Quote Link to comment Share on other sites More sharing options...
5dn Posted December 22, 2014 Share Posted December 22, 2014 Could it be that water at large scales falls counterintuitively. It looks like its falling slowly but it is actaully realistic? Quote Link to comment Share on other sites More sharing options...
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