newbee Posted December 26, 2014 Share Posted December 26, 2014 i was going through this video at 01:01:00 and ahead he talks about using a dent attribute through a sop solver to determine objects that will dent vs objects that will shatter but does not seem to work for me help! here is my scene file sop solver2.hipnc Quote Link to comment Share on other sites More sharing options...
newbee Posted December 28, 2014 Author Share Posted December 28, 2014 almost a 100 views but no answers?? Quote Link to comment Share on other sites More sharing options...
eetu Posted December 28, 2014 Share Posted December 28, 2014 Yes 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted December 28, 2014 Share Posted December 28, 2014 almost a 100 views but no answers?? This indicates that your issue will require some more thought that the "100" viewers don't have the time for currently. Quote Link to comment Share on other sites More sharing options...
newbee Posted December 29, 2014 Author Share Posted December 29, 2014 sure, i will wait Quote Link to comment Share on other sites More sharing options...
newbee Posted December 29, 2014 Author Share Posted December 29, 2014 do i need to declare the restP attribute somewhere, before i do the v@restP=lerp(v@restP,v@P,0.2*@dent); Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted January 8, 2015 Share Posted January 8, 2015 I believe you need to declare it on the object before you bring it into the dopnet. Declare it in a wrangle after the tetrahedralize using v@restP=v@P; Quote Link to comment Share on other sites More sharing options...
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