JoakimO Posted December 29, 2014 Share Posted December 29, 2014 Hello! I am currently playing around with using COP together with SOP, and I have run into a little problem. Here is what I have done: 1. I have scattered points along a surface 2. Then I gave each point an attribute which contains a filename like "flower_1.jpg" and "flower_2.jpg" 3. With a copy SOP I put planes on each point 4. After that I put a material SOP wich overrides the texturepath with the attribute from the point 5. Everything works as it should. Now I am in need to faking shadows (please do not give me suggestions on other ways to do shadows, we do both know that it isn't really flowers I am working with ) The solution that fits my needs the best is to have a plane, rotated along the surface, with the same texture as the previous one. But this of course needs to be black and a bit faded. I have managed to do this in COP with a hardcoded texturepath, but now we have reached my problem How do I feed my point attribute with the filepath into my COP-network, and then retrieve the output so that I can use it as a texture? I have tried to search, but I have had no luck so far. I am thankfull for everything that can get me in the right direction Cheers! Joakim Quote Link to comment Share on other sites More sharing options...
sergio Posted December 29, 2014 Share Posted December 29, 2014 (edited) Hi Joakim, can you check this out: i remember something like that in this tutorial. Edited December 29, 2014 by sergio Quote Link to comment Share on other sites More sharing options...
JoakimO Posted January 29, 2015 Author Share Posted January 29, 2015 Hi! Sorry for late response. Thanks for your help! I could not find anything that helps me in that video. Though I might have found a solution. I will tell once I am really sure it works. Quote Link to comment Share on other sites More sharing options...
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