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Copy SOP and Rotations


agharraph

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Hi everyone. I'm hoping one of you clever people will be able to help me with this little problem I'm having.

 

When copy-stamping objects onto some animated points, the copied objects are transformed along with the points, but they do not fully respect the rotations.

 

I have a feeling the solution will require a vopsop, with some kind of vector math to get Y normal rotations, but my knowledge of vector math is very limited and I'm struggling to find an elegant solution.

 

I've created a simple scene to demonstrate the issue. You'll see that the teapots do not rotate along with the grid that they are copied onto.

 

Any help would be much appreciated!

rotNotWorking.hip

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