frankengen Posted January 8, 2015 Share Posted January 8, 2015 (edited) Hi I am struggling to get my Chop network to work with my copy sop when I have a stamp function above the chop network. I have attached a file to make it more clear. Hope anyone can help. Thank you so much for your help in advance. Thanks, Frank Stamp_CHOPS_with_Copysop.hiplc Edited January 8, 2015 by frankengen Quote Link to comment Share on other sites More sharing options...
frankengen Posted January 8, 2015 Author Share Posted January 8, 2015 Is this topic working i dont seem to be getting anny views 0 view 0 reply not sure what happened, is even possible to reply to it? hmm Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted January 9, 2015 Share Posted January 9, 2015 I can't open you're file i'm not at work and do not have a Indie version at home. You don't need to stamp anything into a chop network, in fact i really don't know if it's possible. I could be wrong but i think chop only took the geometry final state. Instead create some custom attritubes in the left branch and right branch of your copy sop. Use the Attributes tab in the copy sop to set, mult, add or subs those attributes. In the chop network import thoses attributes to make variation on your shader. For example : Let's says you want to different displace seed turbulence on differents object who are copy stamped. Create a Custom attributes call Dplace on each branch before the copy node. On the right input add rand($PT) as value on this attribute. On the copy sop use attribute tab and set your attributes to points to make variation on each object on the same attribute. In the shop network import this Dplace attribute and plug into offset for example or any other chop node parameter. You're "copy stamping" will append at render time (but it's not really copy stamping) Quote Link to comment Share on other sites More sharing options...
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