JonathanGranskg Posted January 12, 2015 Share Posted January 12, 2015 I have several objects that get added into the simulation over time and I don't want to create a Solid Object node for each copy. I can add geometry via a sopsolver or using the Creation Frame parameter. The Solid Object has an animated object as its Rest Geometry and I would like to offset that animation a random amount of frames for each copy, but I have no idea how to do this. Is there a way you can access the rest geometry and change it? Preferably inside of the sopsolver where I spawn the copies. There's a restgeometrypath property in RestProperties, could it be modified differently for each object somehow? Cheers, Jonathan Quote Link to comment Share on other sites More sharing options...
merlino Posted September 12, 2015 Share Posted September 12, 2015 (edited) Hi Jonathan, I've the same question right now. Have you found the answer? By the way, look at http://ihoudini.blogspot.com.ar/ Sam uses exactly the rest attribute to move the worm ... even if I can't makke it work on H14. I don't know if the problem is H14 or myself (probably the 2nd ... eheh) EDIT: now it works, I con't understand why after publishing here something all works right ... Cheers, Marco Edited September 13, 2015 by merlino Quote Link to comment Share on other sites More sharing options...
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