Ahmed Saady Posted January 18, 2015 Share Posted January 18, 2015 (edited) Hey guys , im trying to render extra pass as an velocity map for my flip fluids meshed object but i did not know how to get this pass work. i try to find something helpful in google but i could not. so any help with that will be so great. Edited January 18, 2015 by AhmedSaady Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 18, 2015 Share Posted January 18, 2015 Whipped this .hip up - not sure if it works. Just added a parameter to export the 'v', velocity, in the shader and then added that 'v' image plane to mantra Flip V.hip Quote Link to comment Share on other sites More sharing options...
eetu Posted January 18, 2015 Share Posted January 18, 2015 Might be even more convenient if you import v, add a length vop and export the resulting speed as float. Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted January 18, 2015 Author Share Posted January 18, 2015 Thank you guys now i got it Quote Link to comment Share on other sites More sharing options...
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