Juzwa Posted January 21, 2015 Share Posted January 21, 2015 (edited) Hi, I have two questions: 1) Is there a smart way to make a model simetrical with welded vertex in the middle? Eg I have a model of a corner of a building and I want to make doble symmetry to make a full (no holes) building. I can think of duplicate node and then maybe some cookie and blast. Is there any easier way? 2) Eg im blasting a lot of polygons. I have a 10 blast nodes one after another. Can I merge them together? I tried to just copy all groups from all nodes to just one but somehow the result is copleteley different Edited January 21, 2015 by Juzwa Quote Link to comment Share on other sites More sharing options...
michael Posted January 21, 2015 Share Posted January 21, 2015 1 - you can use the mirror SOP, it will mirror your geometry and optionally consolidate the seam. Or you can duplicate and use a fuse SOP 2- Houdini isn't like Maya, that can suffer from a huge history, if you just don't want a ton of nodes you can try making groups of things and then specifying the group(s) in the blast or delete SOP...\ HTH Quote Link to comment Share on other sites More sharing options...
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