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Symmetry and merging nodes together


Juzwa

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Hi, 

 

I have two questions:

 

1) Is there a smart way to make a model simetrical with welded vertex in the middle? Eg I have a model of a corner of a building and I want to make doble symmetry to make a full (no holes) building. I can think of duplicate node and then maybe some cookie and blast. Is there any easier way?

 

2) Eg im blasting a lot of polygons. I have a 10 blast nodes one after another. Can I merge them together? I tried to just copy all groups from all nodes to just one but somehow the result is copleteley different

Edited by Juzwa
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1 - you can use the mirror SOP, it will mirror your geometry and optionally consolidate the seam. Or you can duplicate and use a fuse SOP

 

2- Houdini isn't like Maya, that can suffer from a huge history, if you just don't want a ton of nodes you can try making groups of things and then specifying the group(s) in the blast or delete SOP...\

 

 

HTH

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