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Is there a way to scatter points on the surface of a geometry without


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Right now I am using Scatter SOP to scatter some points and then do an attribute transfer to create some spots on the surface of a model without UVs. Then I bring this attribute into the shader and use it.


But I am curious if I can move the scatter step into the shader as well? If I had UVs, I assume I use these to scatter some points but without UVs, can this be done?


I don't know the best way to do it in shaders. After creating some points on the geometry, I want to be able to check if P lies within the radius of any of these points.


Or is this an unreasonable way to do this, and I should just add some Soft Dots using a for loop and use this in a similar manner which is what Scatter SOP + AttributeTransfer SOP is doing anyway?



Thanks :)

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