Jump to content

H Modeling test


Werner

Recommended Posts

Here is something I started in Houdni 13 and picked up again when H14 came out.
I'm learning/exploring, so it is taking a bit of time to find a good workflow for modeling. H14 made that easier, and hopefuly it will improve some more.

 

 

post-12104-0-36844400-1422476473_thumb.j

post-12104-0-64533400-1422476490_thumb.j

  • Like 1
Link to comment
Share on other sites

Looking great Werner, I like your render as well. Only thing that bugs me a bit is the smoothing angle on the chin.

 

As far as modeling, there are a few things that I personally like to do:

F6-F12 are set to various modeling operations and bound to extra buttons on my mouse (Logitech G700).

Global/Local toggle for PolyExtrude is set to Z (because it takes too long to right-click and change it from the menu and I change that often).

Detach Handle is set to C rather than ' so it's more accessible. I don't really use primitive snapping much so losing that shortcut is no biggie.

Shift-W will toggle between smooth shaded and smooth+wire shaded. Likewise it toggles flat shaded to flat+wire shaded. You probably already know that, but just in case.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...