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Orienting normals


Spaz8

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I seem to run into this issue a lot.

 

I create a line of points, and then use the sort $TX-$TX2 .. trick to get all the normals pointing down the line. The heading and pitch are fine, but the "bank" is very often not what I want. Which is obvious when I begin to copy geo to those points.

 

I have tried using things like polyframe, and even blending normals from two sources with a vop sop without much success.

 

Is there some sort of "up vector" trick I don't know of. I seem to alwayy be able to only get 2 of the 3 orientations of the normal how I want.

 

Thanks for any suggestions.

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Thanks for the example file.

 

Had to open it in H14 apprentice. The pointvop_setup_vector node errors in 13.

 

I don't see anything super 14 specific, so should be easy to replicate, thank you.

Edited by Spaz8
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