copernicusmuffin Posted February 5, 2015 Share Posted February 5, 2015 (edited) Hello. has anyone run into this problem before? the flipbook looks perfectly fine. When it comes down to the render though, theres a small jump on the base of my smoke. its subtle from where my cam is, but i want to know whats causing this. ive tried disabling auto resize, disabling all lights, the rest fields, played with volume quality, shadow quality, i think every parameter in the mantra node (micropolygon rendering), raised substeps in Dop, removed all keyframes in the shape tab and in the source noise, disabled collisions with my ground... the only things i can think of it being, is the enforced boundaries of -Y? but how is this debugged/fixed? X_X id really appreciate your help. im beat. the attachments rendered in alpha and cropped. no rest fields here either.thanks in advance. Smoke_pops.rar Edited February 5, 2015 by copernicusmuffin Quote Link to comment Share on other sites More sharing options...
sfpar Posted February 5, 2015 Share Posted February 5, 2015 its nothing to do with your render, its the sim that causing it, you may have to up your over sample a bit. 1 Quote Link to comment Share on other sites More sharing options...
copernicusmuffin Posted February 5, 2015 Author Share Posted February 5, 2015 ah mann, that works!!! +1 seems to have done it for the first few frames. i might have to go up again as my velocities start to get higher half way through the sim. thank you sfpar, i really appreciate it. Quote Link to comment Share on other sites More sharing options...
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