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This evening is the second Houdini Battle! Wednesday, June 17, 2020 6:30 PM to 8:00 PM PDT My live stream will be going through twitch: https://www.twitch.tv/peterclaes Commentators will be through discord: https://discord.gg/pDTXa43 More info here: https://www.meetup.com/Houdini-Battle/events/271213247/
Hello! I'm starting a twitch dot television channel and will be streaming Houdini training content. I've worked at several large VFX and advertising studios as well as taught Houdini classes at Academy of Art university. I'm hoping I can reach a larger audience through Twitch as well as the idea that people viewing the stream can participate by asking questions and providing feedback in real time. This is my channel: https://www.twitch.tv/johnkunz My first stream will be starting on Sunday (Jan 26th) @ 1pm PST. If you follow my channel (it's free ), you'll get an email notification whenever I start a stream. I'll be going over this project I recently finished https://www.behance.net/gallery/90705071/Geometric-Landscapes showing how I built things (VOPs, packed prims, Redshift render) and why I set things up the way I did. Some of the images I made are shown below. Please come by this Sunday with any questions or ideas you might have!
LaidlawFX posted a topic in Lounge/General chatHey if you all want to see me make a fool of myself, Gamasutra will be interviewing me on their twitch channel at 12:00 PST. https://www.twitch.tv/gamasutra > https://www.twitch.tv/gamasutra/v/114068477 It's a lead up to my GDC talks on the work we did for Halo 5: Guardians. Drops some comments and make me laugh, or ask some general questions.
Hello. has anyone run into this problem before? the flipbook looks perfectly fine. When it comes down to the render though, theres a small jump on the base of my smoke. its subtle from where my cam is, but i want to know whats causing this. ive tried disabling auto resize, disabling all lights, the rest fields, played with volume quality, shadow quality, i think every parameter in the mantra node (micropolygon rendering), raised substeps in Dop, removed all keyframes in the shape tab and in the source noise, disabled collisions with my ground... the only things i can think of it being, is the enforced boundaries of -Y? but how is this debugged/fixed? X_X id really appreciate your help. im beat. the attachments rendered in alpha and cropped. no rest fields here either.thanks in advance. Smoke_pops.rar