ispep Posted February 5, 2015 Share Posted February 5, 2015 (edited) Coming from 3DSMAX I'm looking for a way to have a 'hose' connected to and move freely between two animated objects. As a test I have two boxes, between which I have drawn a curve/line. The two boxes I then convert to static rigid bodies, and the curve into a wire. If I use attach wire to surface - the wire then drifts away from the point I attached it to. I've tried changing the strength but it doesn't have any impact other than exploding at higher levels. Could someone point me in the right direction please, as it would be greatly appreciated. I'll have to apologise, I discovered that if I change the constraint type value from soft to hard I appear to get a similar effect, although it doesn't like dynamically stretching? Edited February 5, 2015 by ispep Quote Link to comment Share on other sites More sharing options...
ispep Posted February 5, 2015 Author Share Posted February 5, 2015 The more I play with it the less it works. I can create the constraints between the two objects but theres a lot of oscillation and when the animated object moves away the wire starts going crazy. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted February 5, 2015 Share Posted February 5, 2015 sounds like you might want to up your damping (linear and/or angular) and maybe substeps Quote Link to comment Share on other sites More sharing options...
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