luc255 Posted February 17, 2015 Share Posted February 17, 2015 (edited) Hi, I have a problem when I import my flipFluid on maya, it is impossible to use the motion blur with Arnold Render or RedShift. I had the same problem when I use houdini Engine or Alembic. However, it works with all traditionnal polygonal shape or particular system. Do you have any idea, why it's not working ? Enclosed you can find an example. Thank-you. example.zip Edited February 17, 2015 by luc255 Quote Link to comment Share on other sites More sharing options...
pbarua Posted February 17, 2015 Share Posted February 17, 2015 Is Maya reading velocity attribute properly? Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted February 17, 2015 Share Posted February 17, 2015 Have you read this? https://support.solidangle.com/display/AFMUG/Motion+Vector+Source You need SOUP for this but it's pretty simple to set up. Your motion blur may be quite extreme - I had to make my motion vector scale around 0.05 I think.. Quote Link to comment Share on other sites More sharing options...
luc255 Posted February 17, 2015 Author Share Posted February 17, 2015 (edited) Thank-you for your answer, Nice article michaelb, So I am forced to use SOuP plugin in my pipline.. because when I change "velocityPV" to "v" that don't works. I guess with redshift it's done ? Thanks ! Edited February 17, 2015 by luc255 Quote Link to comment Share on other sites More sharing options...
luc255 Posted February 18, 2015 Author Share Posted February 18, 2015 (edited) Hi, After some tests, I have the same result with or without SOuP plugin. Enclosed, you can find several exemples. I have one issue, why do I have a little motionblur when the velocity is 0 ? Thanks ! Edited February 18, 2015 by luc255 Quote Link to comment Share on other sites More sharing options...
cgvirus Posted April 18, 2016 Share Posted April 18, 2016 I have come up with some solution: https://vimeo.com/163285493 Quote Link to comment Share on other sites More sharing options...
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