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MotionBlur Problem, FlipFluid to Maya


luc255

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Hi,

 

I have a problem when I import my flipFluid on maya, it is impossible to use the motion blur with Arnold Render or RedShift.

 

I had the same problem when I use houdini Engine or Alembic.

 

However, it works with all traditionnal polygonal shape or particular system.

 

Do you have any idea, why it's not working ?

 

Enclosed you can find an example.

 

Thank-you.

example.zip

Edited by luc255
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Thank-you for your answer,

 

Nice article michaelb, So I am forced to use SOuP plugin in my pipline..

 

because when I change "velocityPV" to "v" that don't works.

 

I guess with redshift it's done ?

 

Thanks !

Edited by luc255
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Hi,

 

After some tests, I have the same result with or without SOuP plugin.

 

Enclosed, you can find several exemples.

 

I have one issue, why do I have a little motionblur when the velocity is 0 ?

 

Thanks !

post-12244-0-07145700-1424267638_thumb.j

post-12244-0-27141800-1424267640_thumb.j

Edited by luc255
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