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Shader Building in Houdini


rohandalvi

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Hello everyone,

 

I recently launched my new training series titled "Shader Building in Houdini"

 

This training is a continuation of the Texture Building Series.
 
In this series we take a look at how to convert simple and complex shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We will take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.

 

Trailer

 

For more information you can click on the link given below.

http://www.rohandalvi.net/shader

 

regards

Rohan Dalvi

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  • 1 month later...

I need some education on how to do any type of shader work.. i am working with these 3dBuzz Tutorials that are great, but they keep referring to this VEX Super Material which they do not have any more and i don't know where to begin now.. how to get past these steps.  Able to help out???  Maybe a little quick 1 on 1 session?

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 but they keep referring to this VEX Super Material which they do not have any more and i don't know where to begin now.. how to get past these steps.  

 

Put the command below into the Hscript Textport, from the Window menu, and press return. The 'v_supermat' will then be available in Shops 

 

opunhide Shop v_supermat

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