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add changing colour background for flipbook sequence


blendingshadow

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Hello,

 

I am making an explosion flipbook. The explosion flipbook rolls from hot to black smoke. 

 

As a game engine will need a diffuse and alpha I am looking for a way to 'bleed' the edges out for each frame so I don't get edging when it goes in game. 

 

I found the expand cop but would like to bleed it to the edge if possible. Do it uniquely for every frame in the flipbook. Add the original render over the top without changing the way it looks.

 

Any help would be great

 

Thanks

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