ManuelSantiago Posted February 25, 2015 Share Posted February 25, 2015 Hi Guys, i'm trying to model a Raspberry, i got to this point so far: Is there anyway that i can make the ball not intersect each other? Deforming to stay in contact, but not intersect? Resulting in something like this: http://regmedia.co.uk/2012/09/04/raspberry.jpg ? Thanks a lot guys! Quote Link to comment Share on other sites More sharing options...
Matt_K Posted February 25, 2015 Share Posted February 25, 2015 (edited) Hi Manuel! You can try this : Pipe your geo into : vdbfrompolygons SOP - have the 'voxel size' setting low enough to give you good detail, and set it to 'DistanceVDB' Then use a convertvdb with 'Convert To' set to Polygons. See if that gives you usable results! Later, Matt. Edited February 25, 2015 by Matt_K Quote Link to comment Share on other sites More sharing options...
ManuelSantiago Posted February 25, 2015 Author Share Posted February 25, 2015 Hello Matt_K, it does not achieve the results :\ It really doesn't influence the surface, it practicality maintain the same geometry. Thanks! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 25, 2015 Share Posted February 25, 2015 (edited) hi manuel, try to tackle the geometrically most complex tasks as early as possible. extrusions or thickening can mostly be done afterwards as well. once you have bubbles (or any other three-dimensional structure) in your scene, correcting or deforming it in a clever way may be much harder. please check the attached file. a solution for seperate bubbles is also included. number of bubbles: scatter -> force total count gaps sharpness: peak -> distance greetings konstantin raspberry.hipnc Edited February 25, 2015 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
stevegh Posted March 13, 2015 Share Posted March 13, 2015 Here is another approach (needs love) using golden ratio / voronoi fracturing to drive some raycast interesections. berry.hip 1 Quote Link to comment Share on other sites More sharing options...
freaq Posted March 18, 2015 Share Posted March 18, 2015 interesting example thanks for sharing! Quote Link to comment Share on other sites More sharing options...
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