Jump to content

Fluid Tank + Fluid From Object Interaction? (Fill Tank)


Atom

Recommended Posts

Hi All,

 

I have a fluid object that drops down and sloshes around an obstacle. I also have a FLIP fluid tank in the simulation as well with the fluid level set to -1 so it does not initially appear in the scene. After frame #90 I animate the fluid level in the tank to rise, but there is no interaction with the existing object based fluid that is already in motion.

 

Is there a way to make the rising flip tank fluid interact with the already present object based fluid?

 

Thanks

Edited by Atom
Link to comment
Share on other sites

I have a fluid object that drops down and sloshes around an obstacle. I also have a FLIP fluid tank in the simulation as well with the fluid level set to -1 so it does not initially appear in the scene. After frame #90 I animate the fluid level in the tank to rise, but there is no interaction with the existing object based fluid that is already in motion.

 

 

By default FLIP Object set to read sop geometry once. You set water level to -1 that means there is not points in tank so Flip Object reads nothing on creation frame. So it doesn't add your animated tank.

Link to comment
Share on other sites

Is there a way to make the rising flip tank fluid interact with the already present object based fluid?

 

 

You need to modify FLIP Object HDA.

Select FLIP Object > Right Click > Allow Editing of Contents > (dive inside) > Right Click on Particle Fluid ObjectAllow Editing of Contents > (dive inside) > Right Click on Particle Fluid Configure Object > (go inside) > find SOP Geometry (sopgeo2)* which is reading ../convert_to_particles/OUT

 

Now set SOP Path and Time to Set Always.

Come back to top level.

 

 

*sopgeo2 may have different name on your version of Houdini. I'm still on Houdini 13.

Link to comment
Share on other sites

Thanks for the detailed explanation Pradeep. As soon as I changed to Set Always the FLIP system updated and both fluids now act like they are in one tank.

 

Is there anyway to add a little noise just to the rigid flip tank fluid?

Edited by Atom
Link to comment
Share on other sites

Thanks for the replies. I ended up just placing a Fan Force right before Gravity in the AutoDop network. I setup a short keyframed pulse on the Force Per Unit Area and changed it to Set Always. This introduces a little bit of turbulence to the default static FLIP tank.

post-12295-0-20215500-1425561871_thumb.j

Edited by Atom
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...