wandersonp Posted March 4, 2015 Share Posted March 4, 2015 hey guys how can I specify a sop group instead just a sop, inside a Sop Path from a RBD Object node? Thanks Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted March 4, 2015 Share Posted March 4, 2015 (edited) Fala meu! If you use a "Fracture" or "Glue" RBD object you can specify a mask group object to create you RBD objects. From H14 help: Group Mask: "The SOP’s geometry is divided into one or more sub-objects. For every group that matches this mask, a sub-object will be created with only the primitives that belong to that group." I hope that helps. Edited March 4, 2015 by Mzigaib Quote Link to comment Share on other sites More sharing options...
wandersonp Posted March 4, 2015 Author Share Posted March 4, 2015 Thanks a lot Michel Valeu Shaders Quote Link to comment Share on other sites More sharing options...
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