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Setting "orient" attribute multiple times on scattered points


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Hello all! First post here!

 

I'm working on an OTL that scatters points and then instantiates objects on it.

 

I have many layers of potential rotation patterns that can overlap or not (i.e: imagine 3 VOP SOPs on top of each other that can all output a quaternion to the "orient" attribute)

 

I'm just wondering if this workflow is acceptable or if I need to worry about data corruption as I am always reading and writing from and to the same attribute.

 

Any advice?

 

Thanks!

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Hello all! First post here!

 

I'm working on an OTL that scatters points and then instantiates objects on it.

 

I have many layers of potential rotation patterns that can overlap or not (i.e: imagine 3 VOP SOPs on top of each other that can all output a quaternion to the "orient" attribute)

 

I'm just wondering if this workflow is acceptable or if I need to worry about data corruption as I am always reading and writing from and to the same attribute.

 

Any advice?

 

Thanks!

 

 you don't need to worry about data corruption.  Just set your orient however you want.

 

 -G

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