MatDuf Posted March 6, 2015 Share Posted March 6, 2015 Hello all! First post here! I'm working on an OTL that scatters points and then instantiates objects on it. I have many layers of potential rotation patterns that can overlap or not (i.e: imagine 3 VOP SOPs on top of each other that can all output a quaternion to the "orient" attribute) I'm just wondering if this workflow is acceptable or if I need to worry about data corruption as I am always reading and writing from and to the same attribute. Any advice? Thanks! Quote Link to comment Share on other sites More sharing options...
ranxerox Posted March 6, 2015 Share Posted March 6, 2015 Hello all! First post here! I'm working on an OTL that scatters points and then instantiates objects on it. I have many layers of potential rotation patterns that can overlap or not (i.e: imagine 3 VOP SOPs on top of each other that can all output a quaternion to the "orient" attribute) I'm just wondering if this workflow is acceptable or if I need to worry about data corruption as I am always reading and writing from and to the same attribute. Any advice? Thanks! you don't need to worry about data corruption. Just set your orient however you want. -G 1 Quote Link to comment Share on other sites More sharing options...
MatDuf Posted March 11, 2015 Author Share Posted March 11, 2015 Thanks ranxerox! Quote Link to comment Share on other sites More sharing options...
Jason Posted March 11, 2015 Share Posted March 11, 2015 You might be interested in the new H14 AttribRandomize SOP, if you're looking to add some nice random orientations: http://www.sidefx.com/docs/houdini14.0/nodes/sop/attribrandomize Quote Link to comment Share on other sites More sharing options...
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