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Does H have an equivalent to Mental Ray rayType?


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Apologies if this is answered somewhere, I searched here and google and couldn't find the answer.

 

I'm trying to figure out how to switch shaders based on whether a ray is a refraction or reflection - is there some way of doing that? I know there's Ray Bounce Level VOP but I'd like to differentiate further, something like Mental Ray's RayType switch.

 

Thanks in advance.

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