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FLIP - boundings


Juzwa

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Hi, 

 

I don't use a shelf I'm trying to do everything manually. I'm guessing it's just like a pyro, right?

 

I'm trying to change the default bounds of the FLIP object, but still instead use the object bounds, I'm emitting particles from it.

 

How do I set (no shelf) the bounds to my FLIP sim?

Edited by Juzwa
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