Juzwa Posted March 19, 2015 Share Posted March 19, 2015 (edited) Hi, I don't use a shelf I'm trying to do everything manually. I'm guessing it's just like a pyro, right? I'm trying to change the default bounds of the FLIP object, but still instead use the object bounds, I'm emitting particles from it. How do I set (no shelf) the bounds to my FLIP sim? Edited March 19, 2015 by Juzwa Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 19, 2015 Share Posted March 19, 2015 FLIP Solver -> Volume Motion -> Volume Limits Quote Link to comment Share on other sites More sharing options...
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