Jimbo55 Posted March 25, 2015 Share Posted March 25, 2015 Hi Guys, I am trying to emit sand and have it grow on the ground. When I'm emiting sand for some reason the particles erupting from the top. I am also trying to have a static object come through the emited sand after 200 frames. I've messed with the substeps but whats odd is that the more substups I have the more explosive the sim is. Any thoughts would be apreciated. research_Sand_on_Ground_v01.hip Quote Link to comment Share on other sites More sharing options...
Farmfield Posted March 25, 2015 Share Posted March 25, 2015 Oi, So in the particle update microsolver, just upp the separation lower the velocity blend and it'll calm down. I also lowered the substeps as it wasn't the issue. research_Sand_on_Ground_FF.hiplc Quote Link to comment Share on other sites More sharing options...
Jimbo55 Posted March 25, 2015 Author Share Posted March 25, 2015 Thanks Farmfield. I was wondering what that feature does. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted March 25, 2015 Share Posted March 25, 2015 (edited) Yeah, I messed about with the grain solver stuff a while back and it's sometimes pretty erratic, hehe, like doing stuff like this... But as the position based dynamics is likely to be a dominating part of Houdini DOP's for all kinds or soft body stuff in upcoming versions, it's good to mess around with it and see what works and what doesn't... Edited March 25, 2015 by Farmfield Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted April 29, 2015 Share Posted April 29, 2015 hahaha, man your video has the weirdest sound, scared me off my seat. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 29, 2015 Share Posted April 29, 2015 hahaha, man your video has the weirdest sound, scared me off my seat. Adding it the clip seemed like the reasonable thing to do and you just proved I was correct. Quote Link to comment Share on other sites More sharing options...
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