wandersonp Posted March 26, 2015 Share Posted March 26, 2015 hey guys I have a scene with just camera movement following a car on the street, the building in the background is moving fast, and I want create a velocity pass for that I saw the thread from SESI how to create a shader for the moving objects http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15521&sid=4dfeb5af02890aa795fa9cdfac9660a3 I understand the arrows shader, for object movement only how can I apply this to camera movement and subtract or add this value from the P moving objects? Im planning use the vectorBlur native node from Nuke to compose that image Thanks Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 26, 2015 Share Posted March 26, 2015 A *tricky* solution would be to export the geo to Nuke and render through the scanline node - you can output motion vectors there. Quote Link to comment Share on other sites More sharing options...
wandersonp Posted March 26, 2015 Author Share Posted March 26, 2015 I did a test I got some similar result from mantra motion blur but the columns shadows still not perfectly camera_velocity.rar Quote Link to comment Share on other sites More sharing options...
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