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How can I create a Camera+Object Velocity Shader ?


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hey guys I have a scene with just camera movement following a car on the street, the building in the background is moving fast, and I want create a velocity pass for that


I saw the thread from SESI how to create a shader for the moving objects



I understand the arrows shader, for object movement only


how can I apply this to camera movement and subtract or add this value from the P moving objects?


Im planning use the vectorBlur native node from Nuke to compose that image





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