blendingshadow Posted March 27, 2015 Share Posted March 27, 2015 Hey, I was wondering if there is a better way to approach creating a looping flipbook fire? Peter Quint has a great tutorial on using time shift to create a loop but it looks like it's cross fading. Could something be done at the comp level, ie: rendering out 'x' number of frames, finding similar frames? Or is there something you can do with the volume data to make it look the same at a user defined frame. Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted March 28, 2015 Share Posted March 28, 2015 Don't you need to some drive the fields back towards a target "state" at a particular frame? Offhand, I don't know how one would do that but I can't imagine getting (remotely?) good results otherwise without cross fading. Quote Link to comment Share on other sites More sharing options...
blendingshadow Posted March 31, 2015 Author Share Posted March 31, 2015 I haven't thought about target states before. Will have to do some testing and digging. My other option was to render around 100 frames find two 'bookends' that look similar and then use a timewarp in the comp context. Hoping there would be little twitching. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 31, 2015 Share Posted March 31, 2015 in H14 you also have vdb morph operation, so a possibility might be converting fields to sdf performing the morph and then convert back to fog volume Quote Link to comment Share on other sites More sharing options...
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