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Fire Flipbook Loop


blendingshadow

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Hey,

 

I was wondering if there is a better way to approach creating a looping flipbook fire?

 

Peter Quint has a great tutorial on using time shift to create a loop but it looks like it's cross fading.

 

Could something be done at the comp level, ie: rendering out 'x' number of frames, finding similar frames? 

 

Or is there something you can do with the volume data to make it look the same at a user defined frame. 

 

Thanks

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Don't you need to some drive the fields back towards a target "state" at a particular frame? Offhand, I don't know how one would do that but I can't imagine getting (remotely?) good results otherwise without cross fading.

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