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how to make building callaps according to tornado...??


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hi guys....???


i want make my portfolio like one scene of the moive "into the storm".


but how to make interactive each other, i can't thing anymore.  


i think i can make destruction and tornados.


how to make building callaps according to tornado..???


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I was making a tornado effects this days in a movie project. So maybe I can tell u some tips .  Maybe it's helpful, Maybe not. 


U can use the old pop network to creat a particle tonado as well.  Then we can use this particle tornado to creat volume field : suck as velocity  and density  temperature and so on .


once we have the velocity field. we can affect the buildings.  we can fracture the building. and use the building packed object .  and use the field affect  packe points' motion.


Or even just use the packed points as a particle,  and that's a  new particle tornado workflow like the first step we did.    


Hope it helps! 

Edited by Rio.Dominia
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