Farmfield Posted April 15, 2015 Share Posted April 15, 2015 (edited) So I managed to solve how to get a particle to rotate around it's trajectory using VOPs but there just gotta be a simpler way to do this kinda stuff than messing about with math in VOPs, right? And don't get me wrong, I love the level of control you have doing these type of setups in VOPs but sometimes you just want a simple solution. spin.trajectory.hiplc Edited April 16, 2015 by Farmfield Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 16, 2015 Share Posted April 16, 2015 http://forums.odforce.net/topic/19893-rotating-around-velocity-vector/ Like this? Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 16, 2015 Author Share Posted April 16, 2015 Hehe, how is that a simpler solution that the one I did? Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 16, 2015 Share Posted April 16, 2015 Oh sorry, I missed the "simpler" part, just thought you asked "how". My bad Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 16, 2015 Author Share Posted April 16, 2015 I actually changed the post from yesterdays "how do I?" to "is there a simpler way?" as I managed to solve it in VOPs today after 3 days of trying to find a "simple" way - though this was still before your reply. But I still think there just must be a simpler way to do this - kinda like how I knew (at least) 3 ways to generate normals along a curve tangent before realising you could do it in one step using the polyframe node. Quote Link to comment Share on other sites More sharing options...
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