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stop custom flip fluid attribute from updating


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i have a geometry node contains 3 fonts which all have an attribute create on them which i use as color

the node is converted to a flip fluidaaa.jpghow can i stop that the particles update their color 

you see it in the 2. frame the "n" starts to get blue and on the last you see that the red from the "i" is totally gone and all starts to get blue


Edited by ino
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