ItsBwalt Posted April 24, 2015 Share Posted April 24, 2015 Hi Everyone, I have a scene I am working on where I have an alembic sequence of an animated necklace falling onto a floor as if its underwater. I have imported the Alembic sequence by using a geometry node, deleting the File sop, and putting in an Alembic SOP and pointing it to the abc file. I then have an Unpack node after that followed by an attribcreate node that the Static Object shelf tool created. I then have a dry sand simulation on a floor object and when the necklace comes down, it just is not interacting with the grains. It goes right through. Am I missing something? Do I need to convert the unpack to geometry? I am very new to houdini so sorry for the noobness! I did check the normals on the unpacked version and they are facing outwards. If I middle click the unpack node it says I have 91k points, 167 primatives, 353k vertices, and 167 polygon soups. No idea what that means but I think it's working correctly? I just can't get the grain to see it and I definitely have it set as a static object in my DOP Network.Any idea? Do I need to somehow convert the necklace to polygons after the unpack? I attached some screen shots to show my network. -Bret Quote Link to comment Share on other sites More sharing options...
johner Posted April 24, 2015 Share Posted April 24, 2015 Try using the Deforming Object shelf tool instead of Static Object. That should create a VDB collision volume and point velocities for the collision object. Quote Link to comment Share on other sites More sharing options...
merlino Posted April 24, 2015 Share Posted April 24, 2015 Personally when I import an alembic the first thing I do is to place a "Convert" node and then a "Clean" ... then I work with it. Quote Link to comment Share on other sites More sharing options...
ItsBwalt Posted April 24, 2015 Author Share Posted April 24, 2015 Well I fixed it, thanks for the help guys. For anyone who was wondering, I simply toggled on "Use Deforming Geometry" in the Static Object node Thanks again guys, this forum is awesome Quote Link to comment Share on other sites More sharing options...
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