Jump to content

Alembic Animation + Grain Collision


Recommended Posts

Hi Everyone,

 

I have a scene I am working on where I have an alembic sequence of an animated necklace falling onto a floor as if its underwater.  I have imported the Alembic sequence by using a geometry node, deleting the File sop, and putting in an Alembic SOP and pointing it to the abc file. I then have an Unpack node after that followed by an attribcreate node that the Static Object shelf tool created.

 

I then have a dry sand simulation on a floor object and when the necklace comes down, it just is not interacting with the grains. It goes right through. Am I missing something? Do I need to convert the unpack to geometry? I am very new to houdini so sorry for the noobness! I did check the normals on the unpacked version and they are facing outwards. If I middle click the unpack node it says I have 91k points, 167 primatives, 353k vertices, and 167 polygon soups. No idea what that means but I think it's working correctly? I just can't get the grain to see it and I definitely have it set as a static object in my DOP Network.

Any idea? Do I need to somehow convert the necklace to polygons after the unpack? I attached some screen shots to show my network.

 

-Bret

 

 

post-13441-0-68824200-1429893723_thumb.p

post-13441-0-82232600-1429893728_thumb.p

post-13441-0-09704000-1429893730_thumb.p

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...