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Pyro shockwave


gillsp

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Hi,  I have been experimenting with shockwaves, but they are rather huge and takes up a lot of memory.(travels hundreds or thousands  of meters) I have been trying with just a torus expending outward, the results are okay, but the most detail I could get was 80 x 30 x 80 with 0.1 resolution(to get fine details). This is so small for a shockwave, but if I just scale the sim  later, the voxels become very visible.

impulsewave.hip

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okay, sorry. 

here it is. But I think I will have to settle with a more simplier shockwave than the one in the link. Because I only got 32 G of memory. So any  approach of cheating the effect will be fine also.
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