woodenduck Posted April 27, 2015 Share Posted April 27, 2015 How might this be achieved in CG? Has anyone attempted it? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 27, 2015 Share Posted April 27, 2015 Global Animation Options - FPS -> 1,000,000,000,000 Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 27, 2015 Share Posted April 27, 2015 Light in CG doesn't really behave the same as in the real world, you won't "catch" the rays by slowing things down.. So this might not be as complicated as it may seem. Maybe animate a point light to go through a volume or SSS object could be a good starting point. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted April 27, 2015 Share Posted April 27, 2015 yup - in CG you aren't simulating the trillion-trillion, 1024, photons per second in a square inch(?) that happen in the real world. You use integrals to average it. In Vfx you are simulating the world through mathematics. Quote Link to comment Share on other sites More sharing options...
jrockstad Posted April 27, 2015 Share Posted April 27, 2015 Oh mercy, imagine trying to explain a trillion frame render to your CG supervisor! Skybar has the right idea - you don't need to overthink this one. Render at a sensible frame rate and animate a light source... volumes, particles, metaballs, play around with some different kinds of geometry as light sources. Quote Link to comment Share on other sites More sharing options...
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