Atom Posted April 29, 2015 Share Posted April 29, 2015 Hi All, I have a mesh that has two materials applied to different faces. I fill the mesh with points from volume. At this time, I have lost the face groups. The intention is to "melt" this object but how do I maintain my multi-material placement throughout the process without losing the groups? Even if I do maintain the groups, somehow, my final mesh is a result of a Convert VDB whose faces probably no longer match the first groups values? Do I have to create a separate mesh for each material and melt them all separately? Quote Link to comment Share on other sites More sharing options...
DanBode Posted April 30, 2015 Share Posted April 30, 2015 The material assignment is just a primitive attribute called "shop_materialpath" You should be able to attribute transfer it onto your points and then back onto your final mesh, or even to the final mesh directly. Quote Link to comment Share on other sites More sharing options...
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