Kremlinist Posted May 6, 2015 Share Posted May 6, 2015 (edited) Hello everybody! First of all i'd like to apologize for writing here because i don't know if there is a special section for such themes an I didn't find any forum rules. I'm complete noobie, I started to study houdini recently and found a wonderful tutorial: at 1:30 author drops down ray node, connects it to the node Add and convert (it contains some geometry), and ticks "Import attributes from hits" I've got constant houdini crash while doing the same. It happens when i tick "Import attributes from hits"? Crashdump hip-file doesn't open (the same crash appears). Here's some crash logs: Crash report from Александр_Румянцев; Houdini Version 14.0.258 [windows-x86_64-cl17] Uptime 200 seconds Wed May 06 13:03:04 2015 Caught signal 11 Traceback from 7508 ThreadId=0x00002f48 +0xe0d7f878 [sOP_Ray::buildAttributeImports] +0xe0d8175a [sOP_Ray::inputLabel] +0xe0d811f1 [sOP_Ray::cookMySop] +0xe0bf6658 [sOP_Node::cookMe] +0xf0100c60 [OP_Node::cook] +0xe0bedc95 [sOP_Node::getCookedGeoHandle] +0xec665c1f [OBJ_Node::getDisplayGeometryHandle] +0xe79b3a12 [JEDI_View::opuiUpdateNodeInfo] +0xf57e4271 [OH_OpHandler::opuiUpdateData] +0xf550584d [OP3D_View::doUpdate] +0xe79b2780 [JEDI_View::opuiUpdateData] +0xf57e44b5 [OH_OpHandler::trigger] +0xece7b82f [uI_Queue::processNextEvent] +0xece7a025 [uI_Queue::drain] +0xece7a188 [uI_Queue::eventLoop] +0xed0de8a0 [AP_Interface::loadWindowGeoPref] +0xed0def94 [myWinMain] +0x3fd21bb0 +0x778e59ed [baseThreadInitThunk] +0x77a1c541 [RtlUserThreadStart] Crash report from Александр_Румянцев; Houdini Version 14.0.258 [windows-x86_64-cl17] Uptime 4985 seconds Wed May 06 12:32:25 2015 Caught signal 11 Traceback from 12592 ThreadId=0x00002d58 +0xe0d7f878 [sOP_Ray::buildAttributeImports] +0xe0d8175a [sOP_Ray::inputLabel] +0xe0d811f1 [sOP_Ray::cookMySop] +0xe0bf6658 [sOP_Node::cookMe] +0xef9d0c60 [OP_Node::cook] +0xe0bedc95 [sOP_Node::getCookedGeoHandle] +0xec485c1f [OBJ_Node::getDisplayGeometryHandle] +0xe57b3a12 [JEDI_View::opuiUpdateNodeInfo] +0xf63a4271 [OH_OpHandler::opuiUpdateData] +0xf27a584d [OP3D_View::doUpdate] +0xe57b2780 [JEDI_View::opuiUpdateData] +0xf63a44b5 [OH_OpHandler::trigger] +0xeb8fb82f [uI_Queue::processNextEvent] +0xeb8fa025 [uI_Queue::drain] +0xeb8fa188 [uI_Queue::eventLoop] +0xecbbe8a0 [AP_Interface::loadWindowGeoPref] +0xecbbef94 [myWinMain] +0x3fa61bb0 +0x778e59ed [baseThreadInitThunk] +0x77a1c541 [RtlUserThreadStart] Where should i find these code's explanation of these codes? How to fix it? P.S. I use non-commercial version. Edited May 6, 2015 by Kremlinist Quote Link to comment Share on other sites More sharing options...
eetu Posted May 6, 2015 Share Posted May 6, 2015 This one is easy, you need to update to a more recent daily build. You are using 14.0.258, and this has most probably been fixed: Thursday, April 2, 2015Houdini 14.0.292: Fixed several crashes related to importing attributes from hits in Ray SOP, particularly when the target geometry has an N attribute and the mode is Minimum Distance. Also, now existing attribute values will be kept for points that don't hit anything or aren't in the group, so long as the corresponding attributes on the target geometry are the same type as those on the first input. You can see and search the daily build changelogs quite easily. 1 Quote Link to comment Share on other sites More sharing options...
Kremlinist Posted May 6, 2015 Author Share Posted May 6, 2015 Ok, thank you, i'll try to update) Quote Link to comment Share on other sites More sharing options...
Kremlinist Posted May 6, 2015 Author Share Posted May 6, 2015 Thaks for help, everything is OK after update! Moderator may close the theme. Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted May 6, 2015 Share Posted May 6, 2015 on sidefx.com when you logged in you can submit bug's and RFE. there is also a message how to do it in the forum: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25347 Quote Link to comment Share on other sites More sharing options...
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