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Houdini crash while using Ray node


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Hello everybody!

 

First of all i'd like to apologize for writing here because i don't know if there is a special section for such themes an I didn't find any forum rules.

 

I'm complete noobie, I started to study houdini recently and found a wonderful tutorial: 

 

at 1:30 author drops down ray node, connects it to the node Add and convert (it contains some geometry), and ticks "Import attributes from hits"

 

I've got constant houdini crash while doing the same. It happens when i tick "Import attributes from hits"? Crashdump hip-file doesn't open (the same crash appears).

 

Here's some crash logs:

 

Crash report from Александр_Румянцев; Houdini Version 14.0.258 [windows-x86_64-cl17]
Uptime 200 seconds
Wed May 06 13:03:04 2015
Caught signal 11
 
Traceback from 7508 ThreadId=0x00002f48
+0xe0d7f878 [sOP_Ray::buildAttributeImports]
+0xe0d8175a [sOP_Ray::inputLabel]
+0xe0d811f1 [sOP_Ray::cookMySop]
+0xe0bf6658 [sOP_Node::cookMe]
+0xf0100c60 [OP_Node::cook]
+0xe0bedc95 [sOP_Node::getCookedGeoHandle]
+0xec665c1f [OBJ_Node::getDisplayGeometryHandle]
+0xe79b3a12 [JEDI_View::opuiUpdateNodeInfo]
+0xf57e4271 [OH_OpHandler::opuiUpdateData]
+0xf550584d [OP3D_View::doUpdate]
+0xe79b2780 [JEDI_View::opuiUpdateData]
+0xf57e44b5 [OH_OpHandler::trigger]
+0xece7b82f [uI_Queue::processNextEvent]
+0xece7a025 [uI_Queue::drain]
+0xece7a188 [uI_Queue::eventLoop]
+0xed0de8a0 [AP_Interface::loadWindowGeoPref]
+0xed0def94 [myWinMain]
+0x3fd21bb0 
+0x778e59ed [baseThreadInitThunk]
+0x77a1c541 [RtlUserThreadStart]
 
Crash report from Александр_Румянцев; Houdini Version 14.0.258 [windows-x86_64-cl17]
Uptime 4985 seconds
Wed May 06 12:32:25 2015
Caught signal 11
 
Traceback from 12592 ThreadId=0x00002d58
+0xe0d7f878 [sOP_Ray::buildAttributeImports]
+0xe0d8175a [sOP_Ray::inputLabel]
+0xe0d811f1 [sOP_Ray::cookMySop]
+0xe0bf6658 [sOP_Node::cookMe]
+0xef9d0c60 [OP_Node::cook]
+0xe0bedc95 [sOP_Node::getCookedGeoHandle]
+0xec485c1f [OBJ_Node::getDisplayGeometryHandle]
+0xe57b3a12 [JEDI_View::opuiUpdateNodeInfo]
+0xf63a4271 [OH_OpHandler::opuiUpdateData]
+0xf27a584d [OP3D_View::doUpdate]
+0xe57b2780 [JEDI_View::opuiUpdateData]
+0xf63a44b5 [OH_OpHandler::trigger]
+0xeb8fb82f [uI_Queue::processNextEvent]
+0xeb8fa025 [uI_Queue::drain]
+0xeb8fa188 [uI_Queue::eventLoop]
+0xecbbe8a0 [AP_Interface::loadWindowGeoPref]
+0xecbbef94 [myWinMain]
+0x3fa61bb0 
+0x778e59ed [baseThreadInitThunk]
+0x77a1c541 [RtlUserThreadStart]
 
Where should i find these code's explanation of these codes? How to fix it? 
 
P.S. I use non-commercial version.
Edited by Kremlinist
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This one is easy, you need to update to a more recent daily build. You are using 14.0.258, and this has most probably been fixed:

 

 

Thursday, April 2, 2015
Houdini 14.0.292: Fixed several crashes related to importing attributes from hits in Ray SOP, particularly when the target geometry has an N attribute and the mode is Minimum Distance. Also, now existing attribute values will be kept for points that don't hit anything or aren't in the group, so long as the corresponding attributes on the target geometry are the same type as those on the first input.

 

You can see and search the daily build changelogs quite easily.

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