wintagreen Posted May 12, 2015 Share Posted May 12, 2015 Hey guys, I have a particle system that is meant to mimic a flock of bats, and I've instanced a bat object onto each particle. The object has animated wings inside of it. Is there a way to offset the bat's animation so that the all the wings don't flap at the same time? Any help would be appreciated! bats_simple.v23.hipnc Quote Link to comment Share on other sites More sharing options...
paulh Posted May 15, 2015 Share Posted May 15, 2015 Here's one way -> copy sop bat geo onto particles with a randomizing TimeShift node. bats_simple.v24.hipnc Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 16, 2015 Share Posted May 16, 2015 Hi, in case you have tons of bats (copy is not very memory friendly), you can use Houdini instancing, which is very efficient. Recently I have done the same thing and I used this expression to load animation from disk. I used it for Arnold but with Mantra it should be similar. $HIP/cache/birds_cycle_ass/cycle_`((($F + instancepoint()) % 9) + 1)`.ass It will randomly offset animation cycle which consists of 9 frames written to disk. Not sure where you should put it with Mantra but instancepoint() function works only at object level. Hope it helped. Quote Link to comment Share on other sites More sharing options...
djwarder Posted June 25, 2015 Share Posted June 25, 2015 Hey Jurai, any chance you could give some more info about how you got the instancing working in Arnold please? At the mo, I'm using fast point instancing with off-disk geo in Mantra but need to export this as .ass files to render in Arnold in Maya. Is this possible at all? Quote Link to comment Share on other sites More sharing options...
Juraj Posted July 1, 2015 Share Posted July 1, 2015 Hi, I think it should be possible but haven't tried it yet. Maybe this page could help you. Quote Link to comment Share on other sites More sharing options...
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