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Offseting Animation on Instanced Particles (Flock of Bats)


wintagreen

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Hi,

in case you have tons of bats (copy is not very memory friendly), you can use Houdini instancing, which is very efficient.

Recently I have done the same thing and I used this expression to load animation from disk. I used it for Arnold but with Mantra it should be similar.

$HIP/cache/birds_cycle_ass/cycle_`((($F + instancepoint()) % 9) + 1)`.ass

It will randomly offset animation cycle which consists of 9 frames written to disk. Not sure where you should put it with Mantra but instancepoint() function works only at object level.

 

Hope it helped.

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  • 1 month later...

Hey Jurai, any chance you could give some more info about how you got the instancing working in Arnold please?  At the mo, I'm using fast point instancing with off-disk geo in Mantra but need to export this as .ass files to render in Arnold in Maya.  Is this possible at all?

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