squardis Posted May 13, 2015 Share Posted May 13, 2015 Hi! I was wondering how to bake a texture to a file. I saw some Digital tutor tutorial with the -u command, but it still renders just my camera view instead of a UV space. thnx alot!!!!! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 13, 2015 Share Posted May 13, 2015 (edited) There´s a parameter called "UV Render Object" on the Mantra node where you tell Mantra to render the UVs, and just below, another one called "uv attribute" where you can tell him which UV attribute (map) to use. Be sure to use Micropolygon Rendering, not Raytracing or PBR which aren´t supported for baking off-the-shelf (although there´s a thread on SESI´s forums where some users are playing with PBR baking). Edited May 13, 2015 by Netvudu Quote Link to comment Share on other sites More sharing options...
squardis Posted May 15, 2015 Author Share Posted May 15, 2015 (edited) There´s a parameter called "UV Render Object" on the Mantra node where you tell Mantra to render the UVs, and just below, another one called "uv attribute" where you can tell him which UV attribute (map) to use. Be sure to use Micropolygon Rendering, not Raytracing or PBR which aren´t supported for baking off-the-shelf (although there´s a thread on SESI´s forums where some users are playing with PBR baking). hi! I Found it!!!!! thnx for your reply! Two more questions: - sesi's forum? whats that? where can i find that? - I have no overlap in my UV's but why do i get some seems in my scene? see my simple scene screenshot attachment. The tube has a big line in the middle thnx! Edited May 15, 2015 by squardis Quote Link to comment Share on other sites More sharing options...
michael Posted May 16, 2015 Share Posted May 16, 2015 SESI = Side Effects http://www.sidefx.com/index.php?option=com_forum&Itemid=172 Quote Link to comment Share on other sites More sharing options...
squardis Posted May 20, 2015 Author Share Posted May 20, 2015 Thnx michael, link brings me to the startpage... but i think i found it. Does anyone know how to fix the seems? Or why it makes the seems.. Houdini should get just the color from its surface right? It should just bake it to the pixels in my uv layout... Quote Link to comment Share on other sites More sharing options...
sebkaine Posted May 21, 2015 Share Posted May 21, 2015 (edited) hi dennis ! check this thread http://forums.odforce.net/topic/22174-how-to-bypass-the-uv-render-raytracing-restriction/ you have a COP where eetu dilate UV's to get proper seems ! (this is also what v-ray do, to get proper bake) you will also be able to bake in PBR mode ! Cheers E Edited May 21, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
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