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Meshing popObject to look like snow


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Hello, 

I'm a new user of houdini software and I have to do a snow simulation for a school project. I have to meshing and alembic of my simulation in order to give it to the render guy. 

So for a better result I used a vdb and convertVdb node to keep the "snow fracturing" but it's not efficient it's look like mud. 

Is there any solution to have uv too ? 

 

Use I correct method to meshing? maybe it's the simulation ?

Have you any sugestions or others topics or tuto to help me. 


Thank you. 

ps: sorry for my english i 'm a french guy.
 

od_scene_help.hipnc

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