Chris.C Posted May 20, 2015 Share Posted May 20, 2015 (edited) Hey guys, I'm trying to use HQueue for flip simulation. I believe I set up the machines correctly as the HQueue server distributes render jobs successfully. And the jobs are done well. The problem I have is distributing simulation. I followed the direction from the HQueue help. Nothing special. However, the working stops all of a sudden in a certain frame. Actually, I tested both volume slice and particle slice for different kind of fluid solutions. And the same problem comes out around 10 frame. No more proceeding. But the render manager shows "running" that means the HQueue is working fine. I guess this is definitely an error in spite of no error messages because HQueue stops anyway. There's no clue. I'm totally stuck on this point. These pics are from a sliced pyro sim but actually a sliced flip sim has the same problem. Anybody has experienced this problem? Or give me a hint for solving this problem. This actually drives me nuts. OS: windows 7 professional x64 SP1 HOUDINI: 14.0.201.13 the server and clients are all same. hq_flip_02.hip Edited May 20, 2015 by Chris.C Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted March 16, 2017 Share Posted March 16, 2017 I am facing the same issue, Did you figure the problem. Un sliced simulations works fine but no success on distributed simulations. I have another doubt do we need minimum number of clients to start distributed simulations, can we do a multi sliced pyro container on a single client one slice at a time and so on. If any one have the solution please guide us Thanks in advance Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted March 20, 2017 Share Posted March 20, 2017 Any one explain please, Does "n" number of slices needs "n" number of clients for distributed simulations. No success for me in distributed simulations Quote Link to comment Share on other sites More sharing options...
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