vijaykumar Posted May 21, 2015 Share Posted May 21, 2015 Hi guys,i have fractured some pieces,made it packed geo and used attribute node to set active using condition. but can the active value vary for dop simulation..? i tried it and it doesn't work.. only the frags active at frame one becomes dynamic..others frags are static.. can the value vary or any other similar setup to make the frags move at a particular frame where its static and then becomes dynamic.. Quote Link to comment Share on other sites More sharing options...
Martin47 Posted May 21, 2015 Share Posted May 21, 2015 Hi vijay probably you can use this method, Try to set up your active piece attribute using a Solver SOP, (you can use an attribute transfer inside it) and then you can use a sop solver in Dops to copy the attribute back to your Geo 1 Quote Link to comment Share on other sites More sharing options...
anim Posted May 21, 2015 Share Posted May 21, 2015 you can as well just check "Overwrite Attributes from SOP" parameter on RBD Packed Object so it reevaluates active attribute (or any specified) at every timestep if you however need more control how they are activated and when, use Sop Solver, or Geometry/POP Wrangle, or anything that modifies attributes in dops 1 Quote Link to comment Share on other sites More sharing options...
vijaykumar Posted May 22, 2015 Author Share Posted May 22, 2015 Can you make a sample file so that i can check how to do it. i tried using sop solver. it didn't work.. i have done it wrong i think..and Thanks a lot Quote Link to comment Share on other sites More sharing options...
anim Posted May 22, 2015 Share Posted May 22, 2015 have a look at ActivateObjects example in Help/Examples 1 Quote Link to comment Share on other sites More sharing options...
Martin47 Posted May 22, 2015 Share Posted May 22, 2015 Here's an example with a sop solver, take a look.. Active-PackedPrims.hipnc 1 Quote Link to comment Share on other sites More sharing options...
vijaykumar Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) thanks a lot. now understood how to transfer attributes from sop to dops.. Edited May 22, 2015 by vijaykumar Quote Link to comment Share on other sites More sharing options...
vijaykumar Posted May 23, 2015 Author Share Posted May 23, 2015 (edited) also i created a velocity using attribute vop. when i import the velocity in dops the velocity is constant when i give override velocity or it doesn't get applied even if i check inherit velocity from point velocity.. Help me out.. Edited May 23, 2015 by vijaykumar Quote Link to comment Share on other sites More sharing options...
vijaykumar Posted May 23, 2015 Author Share Posted May 23, 2015 please check the attached file Quote Link to comment Share on other sites More sharing options...
vijaykumar Posted May 23, 2015 Author Share Posted May 23, 2015 please check the attached file velocity transfer.rar Quote Link to comment Share on other sites More sharing options...
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