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active in dops


vijaykumar

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Hi guys,
i have fractured some pieces,made it packed geo and used attribute node to set active using condition. but can the active value vary for dop simulation..? i tried it and it doesn't work.. only the frags active at frame one becomes dynamic..others frags are static..  can the value vary or any other similar setup to make the frags move at a particular frame where its static and then becomes dynamic..

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Hi vijay

 

probably you can use this method,

 

Try to set up your active piece attribute using a Solver SOP, (you can use an attribute transfer inside it) and then you can use a sop solver in Dops to copy the attribute back to your Geo

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you can as well just check "Overwrite Attributes from SOP" parameter on RBD Packed Object

so it reevaluates active attribute (or any specified) at every timestep

 

if you however need more control how they are activated and when, use Sop Solver, or Geometry/POP Wrangle, or anything that modifies attributes in dops

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also i created a velocity using attribute vop. when i import the velocity in dops the velocity is constant when i give override velocity or it doesn't get applied even if i check inherit velocity from point velocity.. Help me out..

Edited by vijaykumar
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